It's terrible, but that's what makes it fun. There are some bugs though (plus feedback):
Sometimes the doorframe remains in the wall after you've removed the door. It then disappears when you place the door again. It almost seems like you guys added some check to make sure that there was only one doorframe in the world.
You can place a door going to nothing and fall of the map. Then the game reset, because ofcourse you guys if the player has fallen below the world.
Often enemies (guards and turrets) don't 'go to sleep' when they are hit by the door.
At the beginning it's confusing that you have a big red x in the middle of the room, but the player needs to place the door on the wall to progress.
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I can't seem to get out of the first room, placing the door on the x does nothing
ever tried putting the door on the wall?
No, the game told me to put it in the middle of the room?
THE X IS FOR TESTING!
Ah. Well it wasn't really clear
slight bug of if you kick the people they go flying off the map through the walls into oblivion
It's terrible, but that's what makes it fun. There are some bugs though (plus feedback):
nah that's not a bug I think your supposed to be able to fall of the map, that's why it resets you
wow
how many roles does that one door fulfill?
shield, projectile,
more importantly, it is also a real door
it fulfills all of our expectations that a door can do
(oh wait... can you surf on the door?)
I've placed 1st door and fall out a game place. 10/10
you can kill a guy by kicking a door at him, 10/10
There's no killing, they are sleeping. It's tiresome to get by a door you know!
My conscience is clean now. Thank you.